Now before we jump into all of the synergies between the different races and the celestian secret tech, I did want to talk about background I like using as well as the differences between lightbringers and the starguides units. I typically go for rushing NPC integration instead). mods, or the ascended teacher, which is the t4 celestian unit) and 8 strength chance to apply soulburn to units who attack units with this mod (allowing enlightened units to do +20% damage) (can be useful)Īura Of Guidance - costs 4 skill points - requires lvl 4 - gives +10% accuracy for all units in an army, when this unit commands the army!! (amazing)Ĭleansing Light - costs 4 skill points - requires lvl 5 -heal 20hp + 5hp per enlightened unit in the battle, up to 55 hp! (powerful heal)ĭeny The Wicked - costs 4 skill points - requires lvl 6 - all units under the command of this unit (that is not everybody in the battle, only the units in the same stack) have a reduction to the damage done to them by units with soulburn by 2 points, which is the equivalent of having 2 more shields or 2 more armor (useful if you invest heavily in enlightenment. Revealing Soul - costs 4 skill points - enlightened (ok, there are lots of ways to make a unit enlightened. I expect that the 2 expansions planned in 2020 will introduce new combinations with the celestian class, but I did want to cover the synergies that exist between the celestian class and the races that are currently in the game. I LOOKED AT NUMEROUS THREADS TO RESEARCH THE CONTENT FOR THIS POST AND THIS VIDEO. In this week’s video, I breakdown each of the 4 Celestian Hero Skills, and analyse how well each of the races synergize with the secret tech.īIG SHOUT OUT TO THOSE WHO ARE ACTIVE ON THE FORUMS AND REDDIT. I just posted my Beginner's Guide to Celestian Hero Skills in Age of Wonders: Planetfall on youtube:
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